Hello! My name is Jay Stevens! I love designing game systems and watching my designs come to life.
I’m a college student looking for a job in the game design, level design, or game scripting/programming fields.
I also have some software development experience outside of game development, which you can see on my GitHub. Examples are my websocket-based Pokemon battle bot and some work I did on the Home Assistant home automation platform. I’ve also created a text adventure engine in C#, although I haven’t maintained it in a while.
I’ve been a lifelong gamer who’s dreamed of working in the game development field since I was 12 years old. As a kid, I was obsessed with Halo, and the first custom maps I ever made were for Halo: Custom Edition, the PC version of Halo 1.
As far as games are concerned, my favorite games to play are real-time strategy games, mostly Paradox Interactive titles like Europa Universalis 4, Hearts of Iron 4, and Stellaris. I’m also a big fan of Overwatch, Star Citizen, and Hearthstone, as well as some titles on the Nintendo Switch like Super Smash Bros. Ultimate and Legend of Zelda: Breath of the Wild.
When it comes to making games, I have a tendency to gravitate towards shooters and platforming games. I really enjoy designing game systems – things like interactions between different NPC “factions,” procedural level generation, player ability/skill systems, etc.